Catan on the Road
Publisher: Asmodee / Catan Studio
Release Date: April 2026
MSRP: $9.99
Product #: CN3143
Designer: Benjamin Teuber
Illustrator(s): Gica Tam (cover), Eric Hibbeler
Number of Players: 3 to 4
Playing Time: 15 min.
Age Rating: 10 and up
ICv2 Rating: 4.5 Stars out of 5
The Settlers of Catan, as it was once known, was undoubtably one of the pillars in the evolution of modern board gaming in the United States, an early pioneer of the “Euro” game revolution of the 1990s. Easy to learn yet offering tactical and strategic depth, it has remained a “gateway” game even as it enters its fourth decade on the market. Now Benjamin Teuber has distilled the concept to what could be its purest form, creating a sort of “gateway to the gateway” if you will that is even easier to learn and quicker to play. The question is, is this concept too road-weary or is it a suitable successor to the classic?
Summary: Like the original game, players in Catan on the Road begin from humble roots, this time with but a single settlement and a lonely road. They must gather resources, possibly trading with the other players to cover the gaps in their production, then use those resources in specific combinations to expand their community by building new roads and settlements, upgrading settlements into cities and the metropolises, and by recruiting knights. Points are awarded for all of these except roads and knights, but they are the means for competing for “Longest Route” and “Largest Army”, each worth two points to the player who can gather them the fastest.
Certainly familiar to any Catan fan so far, but there are a lot of differences. Resource production is balanced but random, with all players drawing a resource card each turn. Trade is limited to once per turn, but the trading partner gets a random bonus resource for accepting the exchange. Random events are triggered each time a settlement is built, including the infamous robber, and optional unique powers are awarded to those who build a metropolis. The goal is also easier to achieve, with only seven points required for victory.
Originality: I think the real achievement here is how well Teuber has captured the feel of Catan in such a compact form. The production of resources, negotiating trades with other players, and expanding one’s little kingdom all scratch the same itch as the full board game, in a fraction of the time and space. But there are some subtle features that sneak in that give the game a unique style of its own. For one, the construction options are not open, but limited to whatever appears in the five-card market. For another, all players share a very limited pool of cards to build: with only seven settlements available in total, letting one pass by risks never having a chance to build one at all. And roads, rather than joining settlements together, now assume the role of ports allowing players to substitute cards for missing resources.
Presentation: The compact tuckbox features the iconic Catan sunset, its rays radiating over an idyllic pastoral scene depicted skillfully by Gica Tam. The striking crimson box and bold yellow lettering attracts the eye and is easy to read despite its compact size, and a built-in hang tab offers potential display options. The box has a nice picture of the components, but sadly no explanation of the game to speak of, a casualty of its small size. And that little box is packed tight, with 120 cards and a rules pamphlet and no extra space whatsoever.
Quality: The cards are good quality, flexible and springy, and the artwork is charming. Card text is easy to read and the icons make sense. They shuffle nicely and should hold up pretty well. But for those inclined to sleeve their cards, there is zero possibility of storing them in the box afterwards, so an alternative storage would be needed. I’m not crazy about the layout of the rules pamphlet and would have preferred a small booklet. On the plus side, the rules are well-supported with illustrations, if a little bit shy on examples of play, and the language is clear and easy to read.
Marketability: With over 30 years on the market and over 30 million copies, Catan has a robust and loyal fan base, and the very reasonable price point gives this one a lot of potential as a handy gift item or perhaps a travel-friendly version of a family favorite. Ease of play and short playing time makes it a good, lightweight filler or introductory gateway for folks that might be curious about modern tabletop gaming, with a very low bar to entry.
Overall: Catan on the Road does a remarkable job of recreating the core elements of the Catan experience in a very compact, portable form. It has a good level of player interaction and a pleasing blend of luck and strategy, combined with meaningful but not onerous tactical decision making. Easy to learn and fun to play, I would be happy to keep this around, especially when I have an opportunity to invite new players to the hobby.
Forgive me for getting one thing off my chest though: I detest tuckboxes. They are flimsy and tear easily, they are difficult to open and even harder to pack the game back into, and they fall apart quickly, especially if you take the travel-size to heart and actually travel with the game. The other issue I have with this design, ironically, is part of the nature of all Catan games in my experience: a slow start that often leaps into a too-quick finish. Lastly, I think the 15-minute playing time estimate is a little generous, if your group likes to indulge in trade with regularity.
But all things considered, these quibbles are relatively minor, and the game captures the spirit of Catan in a pleasing way while introducing a few new quirks, packaged in a fast, portable format. And that’s why I’m giving this game 4.5 out of 5.
Source: ICv2




