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Step Through the Doors of Durin with The One Ring RPG and The Lord of the Rings Roleplaying

Cross the threshold, adventurer, and delve deep. The gates have opened for adventurers to enter the depths of Khazad-dûm. Free League Publishing has officially released the epic campaign expansion Moria – Through the Doors of Durin for the multiple award-winning second edition of The One Ring roleplaying game based on the works of J.R.R. Tolkien. The expansion was also be released in a version for the 5E edition The Lord of the Rings Roleplaying, under the title Moria – Shadow of Khazad-dûm.

Both versions of this epic expansion are now available in the Free League webshop (here and here), in PDF format at DrivethruRPG (here and here), and soon if not already in retail stores worldwide.

Set in the years before Balin’s doomed expedition, Moria – Through the Doors of Durin contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls.

For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings. Deep they delved beneath the roots of the mountains in search of Mithril, the fabled Moria-silver. Wonders they wrought there, by the light of crystal lamps. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse.

But now, there is hope! Countless Orcs perished at the Battle of Five Armies, and it may be the Halls of Durin lie empty once more, waiting to be reclaimed by those with the courage to face the long dark under the mountain. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. 

Moria – Through the Doors of Durin includes:

  • And At The Gates, The Trumpets Rang: Rivals, allies and patrons in the quest for Moria, as well as a history of the Dwarven city from its founding to its fall.
  • Journeys in the Dark: Journey rules adjusted for underground exploration, Moria-specific Undertakings, and advice on running games and campaigns set in the city.
  • Fell Foes lists the Orcs and other enemies that may be found in the city – and rules for risking an encounter with Durin’s Bane.
  • The Mansions of the Dwarves is the largest part of the book, describing Landmarks and hazards in the various regions of Moria.

Moria – Through the Doors of Durin describes the city of the Dwarves and the surrounding lands as they were in the last years of the Third Age. For each region of Moria, we describe Landmarks, factions and non-player characters that the Loremaster can use as desired.

There is no ‘true’ Moria — in one game, maybe the great quest of the heroes is to loot the fabled Treasure Vault of Uruktharbun. In another, the treasure vault might have lain broken and empty for a thousand years; in another, it never existed at all. Moria is to be explored cautiously; even the Wise cannot trust their memories in this place.


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