The highly anticipated board game Zombicide: White Death has released its second design diary, revealing new characters and gameplay mechanics. The game’s designer, Nicolas Raoult, shared details about the game’s unique setting and the challenges that the players will face while fighting off hordes of zombies.
Wintergrad, the game’s setting, is a besieged city surrounded by walls that the zombies cannot cross. However, the Khan Abomination, a new character in the game, can climb the ramparts freely, making it a formidable foe for the players. The Defiler Necromancer, another new character, is equally challenging as it creates Corruption tokens that neutralize a Zone’s special abilities, including Ramparts. The Defiler Nercomancer’s evil influence grows towards the Beacon’s Zone, and if the Corruption reaches the Beacon, the game is lost.
To fight against these new threats, the players have the help of Guards, special non-player characters that represent Wintergrad’s resistance force. The Guards can be commanded by the players to control key crossroads, gather in a single battle unit, or even pour Cauldrons to repel zombies. The Guards add a new layer of strategy and tactics to the game, making it even more exciting and challenging.
The game’s new characters and specific mechanics required the creation of the Abomination and Necromancer decks, which allow for greater flexibility in tailoring the game without hindering the main Zombie deck. These new gameplay mechanics add depth and complexity to the game, ensuring that each playthrough is different and challenging.
The Kickstarter campaign for Zombicide: White Death is set to launch soon. Interested players can sign up to be notified when the campaign goes live. The game promises to be an exciting addition to the Zombicide series, with its unique setting, new characters, and gameplay mechanics. Fans of the series are eagerly waiting to get their hands on the game and experience the frozen, zombie-infested city of Wintergrad.
Source: Tabletop Gaming News