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Video: Super Smash Bros. Ultimate director Masahiro Sakurai explains how he encourages the modeling team to focus their energy toward the elements players will see most frequently

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Distinguishing Between Major and Minor Elements [Graphics]

The modeling team is always eager to make things incredibly detailed, but you need to strike a balance!

I like to encourage them to focus that energy toward the elements players will see most frequently.

Sharing Info Within a Team [Team Management]

It’s time for a new category: Team Management! Games are often made by teams, so I’ll be discussing how to best manage them to keep development going smoothly.

Today, I’ll be talking about how to maintain visibility among members of a team.

A Small Window Into the World [Planning & Game Design]

Both creators and players have a habit of getting immersed in games, but we sometimes need to take a step back to see the larger picture. Because the one offered by the TV screen itself is quite small indeed.

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

Source: Pokemon

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