Pokémon UNITE is continuing to add new content, including new playable characters and in-game items, on a regular basis. Read on below to learn more:
THE PINCER POKÉMON SCIZOR IS NOW AVAILABLE IN POKÉMON UNITE
Scizor is prepared to pincer the competition in Pokémon UNITE. With the potential to utilize either Scyther’s free-flowing style or Scizor’s hardened steel exoskeleton, this Pokémon is sure to turn heads on Aeos Island. You can obtain Scizor for 14,000 Aeos coins or 575 Aeos gems at the Unite Battle Committee shop.
Read on to learn more about everything this Pokémon has to offer and to pick up a few tips before battling on Aeos Island.
SCYTHER AND SCIZOR BASICS
Scizor begins each match as Scyther, but unlike most Pokémon in Pokémon UNITE, it can choose to remain unevolved. If Scyther learns the move Dual Wingbeat at Lv. 5, it will remain as Scyther for the remainder of the match. If Scyther learns the move Bullet Punch at Lv. 5, it will instead evolve into Scizor for the remainder of the match. For Scyther, Speed and damage are the name of the game, while for Scizor, it’s durability.
Scyther’s basic attack becomes a boosted attack with every third attack, dealing additional damage and increasing Scyther’s movement speed for a short time. Scizor’s basic attack becomes a boosted attack with every third attack, decreasing the movement speed of opposing Pokémon when it hits and increasing Scizor’s Defense for a short time. This Defense increase can stack. Scyther and Scizor both share the Ability Technician: After the Pokémon uses a move, its next basic attack will change and deal two consecutive basic attacks instead. The second of these deals decreased damage.
LV. 1 & 3 MOVES
Fury Cutter
Scyther slashes twice with its scythes in a cone in front of itself, dealing damage to opposing Pokémon it hits. The second slash deals more damage than the first.
Quick Attack
Scyther dashes forward, dealing damage to opposing Pokémon it makes contact with along the way.
LV. 5 MOVES
Dual Wingbeat
Scyther slashes in front of itself with both of its scythes, dealing damage to opposing Pokémon in an X-shaped area of effect. If Dual Wingbeat deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores Scyther’s HP. If Dual Wingbeat hits an opposing Pokémon, it can be used again within a set amount of time. If Dual Wingbeat is used again, Scyther dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon’s HP is. Dual Wingbeat can be upgraded to increase its damage.
Bullet Punch
Scizor dashes in a designated direction and strikes opposing Pokémon with tough punches. If Bullet Punch hits opposing Pokémon, its cooldown is reduced, and Scizor recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five. Bullet Punch can be upgraded to grant Scizor a shield if the move hits an opposing Pokémon.
LV. 7 MOVES
Double Hit
The user jumps in a designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with Double Hit, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If a marked opposing Pokémon is knocked out, all of the user’s move cooldowns are reduced. Double Hit can be upgraded to reduce its cooldown.
Swords Dance
The user dashes a short distance, increasing its Attack for a short time. While the user’s attack is increased, the user’s eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line. Swords Dance can be upgraded to reduce the damage the user receives from opposing Pokémon while dashing.
SCYTHER’S UNITE MOVE, GREEN ILLUSION DIVE
Scyther dashes and attacks a designated Pokémon on the opposing team, then creates five illusory copies of itself that each dash a set distance from Scyther. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to Scyther, dealing damage to opposing Pokémon they make contact with. Green Illusion Dive can be used again before the illusory copies return to Scyther. If it’s used again, Scyther dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to Scyther’s location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of Scyther’s move cooldowns are reduced.
SCIZOR’S UNITE MOVE, RED ILLUSION DIVE
Scizor dashes before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon’s movement speed. As the last punch is thrown, five illusory copies of Scizor are created that each dash a set distance from Scizor. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon’s movement speed, then disappears. For a short time, Red Illusion Dive can be used again. If it’s used again, Scizor dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If Scizor hits a Pokémon on the opposing team while dashing, Scizor grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.
METAGAME WATCH
Scyther and Scizor offer similar playstyles with slightly different flavors depending on whether you stay as the former or evolve into the latter. Scyther and Scizor are both quick, highly mobile Pokémon, but Scyther has even more mobility with Dual Wingbeat, while Scizor has more durability with Bullet Punch. Furthermore, Scyther’s boosted basic attack offers additional damage, while Scizor’s can raise its Defense.
Generally, Scyther is more powerful in matches where the opponent’s Pokémon lack hindrances that can interfere with its speed and the bonus damage it does with its boosted basic attacks. Scyther’s Unite Move also deals more damage than Scizor’s, making it more adept at taking down opposing Pokémon. Be careful, though—Scyther is less durable than Scizor.
In contrast, Scizor’s Unite Move deals less damage, but it can stun an opposing Pokémon, making it a powerful disruptive tool that indirectly increases Scizor’s durability. Scizor’s ability to raise its Defense with its boosted basic attacks—as well as heal itself with Bullet Punch—only adds to its durability. If you need more HP to stay in the fray, Scizor is a strong play.
Test your mettle with a Melee All-Rounder that can choose between two fighting styles.
Scizor is prepared to pincer the competition in Pokémon UNITE. With the potential to utilize either Scyther’s free-flowing style or Scizor’s hardened steel exoskeleton, this Pokémon is sure to turn heads on Aeos Island. You can obtain Scizor for 14,000 Aeos coins or 575 Aeos gems at the Unite Battle Committee shop.
Read on to learn more about everything this Pokémon has to offer and to pick up a few tips before battling on Aeos Island.
Scizor begins each match as Scyther, but unlike most Pokémon in Pokémon UNITE, it can choose to remain unevolved. If Scyther learns the move Dual Wingbeat at Lv. 5, it will remain as Scyther for the remainder of the match. If Scyther learns the move Bullet Punch at Lv. 5, it will instead evolve into Scizor for the remainder of the match. For Scyther, Speed and damage are the name of the game, while for Scizor, it’s durability.
Scyther’s basic attack becomes a boosted attack with every third attack, dealing additional damage and increasing Scyther’s movement speed for a short time. Scizor’s basic attack becomes a boosted attack with every third attack, decreasing the movement speed of opposing Pokémon when it hits and increasing Scizor’s Defense for a short time. This Defense increase can stack. Scyther and Scizor both share the Ability Technician: After the Pokémon uses a move, its next basic attack will change and deal two consecutive basic attacks instead. The second of these deals decreased damage.
Fury Cutter
Scyther slashes twice with its scythes in a cone in front of itself, dealing damage to opposing Pokémon it hits. The second slash deals more damage than the first.
Quick Attack
Scyther dashes forward, dealing damage to opposing Pokémon it makes contact with along the way.
Dual Wingbeat
Scyther slashes in front of itself with both of its scythes, dealing damage to opposing Pokémon in an X-shaped area of effect. If Dual Wingbeat deals damage to an opposing Pokémon in the center of the X-shaped area of effect, it restores Scyther’s HP. If Dual Wingbeat hits an opposing Pokémon, it can be used again within a set amount of time. If Dual Wingbeat is used again, Scyther dashes in the designated direction, dealing damage to opposing Pokémon it makes contact with. The dash deals more damage the lower the opposing Pokémon’s HP is. Dual Wingbeat can be upgraded to increase its damage.
Bullet Punch
Scizor dashes in a designated direction and strikes opposing Pokémon with tough punches. If Bullet Punch hits opposing Pokémon, its cooldown is reduced, and Scizor recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five. Bullet Punch can be upgraded to grant Scizor a shield if the move hits an opposing Pokémon.
Double Hit
The user jumps in a designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark to them. After the user hits opposing Pokémon with Double Hit, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack and it charges at a nearby opposing Pokémon. If a marked opposing Pokémon is knocked out, all of the user’s move cooldowns are reduced. Double Hit can be upgraded to reduce its cooldown.
Swords Dance
The user dashes a short distance, increasing its Attack for a short time. While the user’s attack is increased, the user’s eighth basic attack becomes an area-of-effect attack that pierces through opposing Pokémon in a line. Swords Dance can be upgraded to reduce the damage the user receives from opposing Pokémon while dashing.
Scyther dashes and attacks a designated Pokémon on the opposing team, then creates five illusory copies of itself that each dash a set distance from Scyther. The copies deal damage to opposing Pokémon they make contact with and apply a mark to them. After a short time, the copies return to Scyther, dealing damage to opposing Pokémon they make contact with. Green Illusion Dive can be used again before the illusory copies return to Scyther. If it’s used again, Scyther dashes in the designated direction and deals damage to opposing Pokémon it hits. At the end of the dash, the copies dash to Scyther’s location. If a copy makes contact with an opposing Pokémon while dashing, the copy deals damage to that Pokémon and disappears. If a marked opposing Pokémon is knocked out, all of Scyther’s move cooldowns are reduced.
Scizor dashes before throwing consecutive punches at a designated Pokémon on the opposing team, decreasing that Pokémon’s movement speed. As the last punch is thrown, five illusory copies of Scizor are created that each dash a set distance from Scizor. If a copy hits an opposing Pokémon while dashing, it deals damage, decreases that Pokémon’s movement speed, then disappears. For a short time, Red Illusion Dive can be used again. If it’s used again, Scizor dashes in the designated direction and deals damage to opposing Pokémon it hits before punching the ground, dealing damage to opposing Pokémon in the area of effect. If Scizor hits a Pokémon on the opposing team while dashing, Scizor grabs that Pokémon and continues dashing. If the grabbed Pokémon hits an illusory copy, it will be left incapacitated.
Scyther and Scizor offer similar playstyles with slightly different flavors depending on whether you stay as the former or evolve into the latter. Scyther and Scizor are both quick, highly mobile Pokémon, but Scyther has even more mobility with Dual Wingbeat, while Scizor has more durability with Bullet Punch. Furthermore, Scyther’s boosted basic attack offers additional damage, while Scizor’s can raise its Defense.
Generally, Scyther is more powerful in matches where the opponent’s Pokémon lack hindrances that can interfere with its speed and the bonus damage it does with its boosted basic attacks. Scyther’s Unite Move also deals more damage than Scizor’s, making it more adept at taking down opposing Pokémon. Be careful, though—Scyther is less durable than Scizor.
In contrast, Scizor’s Unite Move deals less damage, but it can stun an opposing Pokémon, making it a powerful disruptive tool that indirectly increases Scizor’s durability. Scizor’s ability to raise its Defense with its boosted basic attacks—as well as heal itself with Bullet Punch—only adds to its durability. If you need more HP to stay in the fray, Scizor is a strong play.
Scizor Character Spotlight | Pokémon UNITE
Evolve your strategy to the situation when Scizor comes to Pokémon UNITE on September 28!
Get more UNITE details here: https://bit.ly/3gujGug
Stay up-to-date with the official Pokémon UNITE Twitter account: https://bit.ly/3gxGLMY
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Source: Official Pokémon UNITE website and Pokemon.com
Source: Pokemon