Edward and Angie begin the adventure of a lifetime as they face the Masterminds’ strange but brilliant real-life puzzles and challenges. But when they realize they are not the only competitors, they will have to ask themselves if they are willing to turn criminal on the gaming company they once worked for and make horrific sacrifices to get ahead. Masterminds #2 continues its game of life or death… or is it really life or death?
Written by Zack Kaplan, Masterminds #2 continues the game of Edward and Angie who have been pulled in by the Masterminds. If they win, they’ll get access to some of the most powerful people in the world and success and if they fail, it means death… Or does it?
That’s where Kaplan’s Masterminds #2 excels. It’s a comic that sows doubt if there’s real danger present or is it made to seem like there is to scare the participants? There’s enough teases and small details to leave readers guessing either way making the reading experience all the more fun. It turns a straightforward concept into even more of a mindfuck of a read. It’s full of puzzles that’ll leave you on the page trying to solve it yourself and presents enough scenarios to have readers ponder how they’d solve the situation and pull off the mission.
There’s an engaging aspect to the series. And it makes the comic all the more immersive to suck readers in.
The art by Stephen Thompson is great. With color by Thiago Rocha and lettering by Hassan Otsmane-Elhaou the comic looks like a thriller. There’s a dark ominous tone to the visuals, a slightly tense feel to it all. But, it also has aspects of a big screen action film with doses of comedy. The comic has the duo attempting to steal a cell phone leading to a sexiness, some humor, and a sequence that’d fit right into a heist film with the visuals nailing it all at every step. The comic just delivers a look that fits so well for the concept and the world.
Masterminds #2 is a trippy mind game of a comic that’ll keep you guessing if the threats are really that, or are they illusions to challenge the players. Is there really the threat of bodily harm or death or is it made to seem like that to motivate players? Either way, it’s a tense and fun read that’ll keep you guessing.
Story: Zack Kaplan Art: Stephen Thompson
Color: Thiago Rocha Letterer: Hassan Otsmane-Elhaou
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy
Dark Horse provided Graphic Policy with a FREE copy for review
Purchase: Zeus Comics – Kindle
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