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From Netflix to Tabletop: The Electric State RPG Invites Players Into a Stunning, Somber Alternate Reality from the Mind of Simon Stålenhag

The Electric State RPG

The Electric State is here.

This week, Netflix released the major motion picture adaptation of The Electric State, bringing Simon Stålenhag’s gripping narrative art book of the same name to a global streaming audience. The movie, starring Millie Bobby Brown and Chris Pratt, tells the story of an unlikely team adventuring across a world on the brink of collapse. 

If that brief glimpse of Stålenhag’s vision of an alternative near-apocalyptic 1990s left you wanting to dive deeper into this dark and strange world, then keep the adventure going with The Electric State RPG by Free League Publishing. The Electric State RPG — which released in October 2024 and remains available in the Free League webshop, hobby stores, and digitally on DriveThruRPG — asks players to explore themselves, their friends, and what they are willing to do when the world collapses around them. 

The Electric State Roleplaying Game includes lavish art by Simon Stålenhag and pieces created for The Electric State art book project but never published before.

Written by Nils Hintze in collaboration with the Free League core team, the rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, the Blade Runner RPG, the Tales From the Loop RPG, and The Walking Dead Universe RPG, but uniquely tailored for this new game. The Electric State RPG is a standalone book that contains all the tools you need to play and create short to mid-length campaigns in a society on the brink of apocalypse.

Here’s a quick synopsis of the story: Following the discovery of neuronics in the late 1960s, technology diverged from our world. It is now 1997, and the world is on the verge of apocalypse. The ever-present Sentre corporation pushes neuronic technology to the population via cheap headsets. Civilization crumbles as something strange spreads through the neuronic net. People fail to turn up for work, basic services cease to function, and the government is rapidly losing control.

Players will embark on a journey of exploration and relations, conflict between groups and individuals found on the road, and they will discover what they are willing to do when they’re stuck halfway to their goal and bad turns to worse. 


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Source: Graphic Policy

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