The upcoming 2024 Dungeon Master’s Guide will include the anticipated Bastion system, as detailed in a recent video discussion with D&D content creator Todd Kenreck and developers Chris Perkins, and James Wyatt. The video offers players and Dungeon Masters further insight into how the mechanic can be implemented in their campaigns.
The Bastion system is designed to give players creative control over a part of the game world, offering a unique space for each character to develop. These Bastions, ranging from wizard towers to rogue hideouts, provide both narrative depth and mechanical benefits. Players can customize their Bastions with special facilities that unlock as characters level up, adding new elements like libraries, gardens, or even theaters, depending on their character’s class and preferences.
While Bastions offer in-game advantages, they operate in the background, allowing characters to continue their adventuring careers without interruption. Players can return to their Bastions between quests, issuing orders to maintain, craft, or recruit, all while their Bastion evolves alongside them.
The developers also discussed the potential for unique storytelling through Bastions. In different campaign settings, such as Ravenloft, Bastions could take on more atmospheric or eerie characteristics, adding another layer of immersion. Additionally, players have the option to combine their Bastions with those of other characters, building shared strongholds with cooperative benefits.
The full details of the Bastion system will be available in the 2024 Dungeon Master’s Guide, set to release in November. Pre-orders are open now, with both physical and digital bundles available.
Source: Tabletop Gaming News