Stephen Glicker of Roll For Combat recently shared some eye-opening data on the sales of the 2024 edition of the Dungeons & Dragons Player’s Handbook. Despite Wizards of the Coast’s press release declaring it the “fastest-selling Dungeons & Dragons product ever,” actual sales numbers appear to tell a different story.
In their press release, WOTC claimed they had printed three times more copies for the 2024 edition compared to the 2014 edition, likely to create the impression that the record-breaking sales were from physical books. However, this seems to be a tactic to mislead the public. Especially considering that the numbers for the book that they compared it to in the press release, Tasha’s Cauldron of Everything, was listed with its physical book sales numbers.
The data revealed that from September 15th to 21st, the 2024 Player’s Handbook sold only 3,773 physical copies in the U.S. This figure pales in comparison to previous releases.
For example, in its first week, the 2014 Player’s Handbook sold 22,000 copies, and Tasha’s Cauldron of Everything, a supplementary book released in 2020, sold a staggering 133,000 copies during its launch week. Additionally, lifetime sales of Tasha’s Cauldron of Everything have reached 383,162 copies.
The sales numbers in the press release appear to include both digital and physical sales, with a significant portion likely coming from digital purchases through platforms like D&D Beyond. Physical copies, meanwhile, have been scarce in stores, with retailers like Barnes & Noble, Walmart, and Target lacking stock.
Here’s a breakdown of some key sales figures for context:
- 2024 Player’s Handbook (Sept 15th – 21st, 2024): 3,773 copies
- 2014 Player’s Handbook (First week sales): 22,000 copies
- 2020 Tasha’s Cauldron of Everything (First week sales): 133,000 copies
Another interesting fact is that the 2014 Player’s Handbook sold 587 copies during the launch week of the 2024 edition signalling that far from everyone is ready to move on to the new edition of the game.
The data suggests that while digital sales are likely driving most of the success, the physical version of the 2024 Player’s Handbook has fallen short of expectations. This aligns with a broader industry trend, where publishers increasingly prioritize digital products for their profitability and ease of distribution. But it raises the question: why is WOTC trying to create the impression that physical sales are thriving when they’ve openly stated they’re focusing on digital? Shouldn’t they be celebrating their success in shifting players to digital, given that this is their ultimate goal?
Source: Tabletop Gaming News