Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:
Never Get Into Fights [Work Ethic]
Don’t fight with your teammates!
Don’t hold grudges!
Don’t make people upset!
At least, not when you don’t have to.
You never know when these things might come back to haunt you.
Elementary School Play Testers [Team Management]
A long time ago at HAL Laboratory, we used to bring in team members’ children and their friends to play test our games.
It’s much harder to set this kind of thing up nowadays, but we got some great results out of it…!
G: Animation 1 (Category Compilation) #01~#09
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
[Index]
0:00 Opening
0:12 G-1 Assigning Animations
4:47 G-2 Too Much is Just Right
7:41 G-3 Breaking Down Attack Animations
11:13 G-4 Making Lead-ins Instant and Impactful
13:37 G-5 Attack Poses
16:35 G-6 Follow-Throughs Make the Impact
20:51 G-7 Exaggerate to Make Up for Information Loss
23:16 G-8 Posing Suggestions
26:22 G-9 Squashing and Scaling
Amplify Both Strengths and Weaknesses [Game Essence]
In today’s Game Essence video, I’ll be discussing a way characters often end up getting balanced: by rounding off both strengths and weaknesses.
While that process certainly can resolve issues, it’s hard to say it makes a game more fun…
It may not seem like much is happening during screen transitions, but there’s a lot of loading taking place behind the scenes.
Still, you should try to keep them as short as possible!
Particles are a type of effect which scatter outward in large quantities. You’ll often want to display lots of these particles, but that can be easier said than done.
By the way, this is the final video in the Effects category!
A well-established character will have a well-established silhouette.
While colors, accessories, and other stylistic choices can be important, try switching to black-and-white to make sure the design feels just how you want it to.
When playing games with other people, I make it a point to be as kind as possible to beginner-level players. Some say it’s impolite to hold back, but that’s just not true!
Some rumors have suggested that Super Smash Bros. was created as a result of the story I discuss in this episode, but I can confirm that’s not the case. This experience had no influence on the concept behind Smash Bros.
As you might recall from my Retro Game Master crossover, two people can compete by playing the same game at the same time. This versatile method lets you turn any kind of game into a competitive one.
[Special Crossover!]
Let’s discuss UI. Whenever possible, it’s best to make your menus understandable even without the use of words.
In today’s video, I’ll be sharing some tips that will help you get a bit closer to this ideal.
About This Channel
Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.
Source: Masahiro Sakurai
Source: Pokemon