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Video: Super Smash Bros. Ultimate director Masahiro Sakurai defines “game essence” as risk and reward, and explores how it impacts the push and pull at the heart of games

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

B: Game Essence 1 (Category Compilation) #01~#06

In Category B: Game Essence, I define “game essence” as risk and reward, and explore how it impacts the push and pull at the heart of games.

[Index]
0:00 Opening
0:11 B-1 Risk and Reward
10:08 B-2 Squeeze and Release
12:46 B-3 Game Essence in Role-Playing Games
15:20 B-4 Fun Beyond Game Essence
22:06 B-5 The Fiend’s Cauldron
26:55 B-6 Let Players Cheat the System

[Playlist B: Game Essence]

Masahiro Sakurai on Creating Games Introduction Video

My goal for this channel is to benefit those who make games, those who play games, and those who work in games.
I hope you’ll continue to tune in as we move forward!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

Source: Pokemon

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