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Video: Super Smash Bros. Ultimate director Masahiro Sakurai introduces some of the knockback systems used in Super Smash Bros.

Super Smash Bros. Ultimate director Masahiro Sakurai has started a new YouTube channel called “Masahiro Sakurai on Creating Games.” Check out the latest batch of uploaded content via the embedded video below:

Knockback in Super Smash Bros. [Programming & Tech]

Super Smash Bros. is all about knockback, so the knockback systems are very detailed. It’s been like this since the first game.
In today’s Programming & Tech video, I’d like to take the opportunity to introduce some of those systems.

Keep Your Internal Pressure High [Work Ethic]

There’s a concept I utilize that lets me pour myself into my work and push onward with proposals!! Today, I’d like to introduce that concept!!

Official Websites [Marketing]

Social media may be more popular these days, but it’s hard to top a website as the central hub for info about a game.
Today I’ll lean on my Smash website experiences to share why I’m so particular about how information is presented.

Unexpected Results [Design Specifics]

It’s nice to release a game and be wholly satisfied in how it came out! But when you’re making games, there are some problems you just can’t do anything about.
Today, I’ll be discussing some experiences I’ve had that I’ll never forget…

Masahiro Sakurai on Creating Games Introduction Video

My goal for this channel is to benefit those who make games, those who play games, and those who work in games.
I hope you’ll continue to tune in as we move forward!

About This Channel

Join me as I kick off my new channel, “Masahiro Sakurai on Creating Games,” with an overview of the kinds of things I’ll be talking about.
Why am I making a channel, exactly?
You’ll find out in this video.

Source: Masahiro Sakurai

Source: Pokemon

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