Tuesday, November 26, 2024
HomeGamesThe Traveler's Guide to the Darkwoods RPG Supplement Up On Kickstarter

The Traveler’s Guide to the Darkwoods RPG Supplement Up On Kickstarter

Though I’m a flatlander in my heart, I still love the mystery and intrigue of a forest. And when forests are very vast and old, they can become extreme locations with all manner of flora and fauna. Such is the Darkwoods, and if you’re going there, you’re going to want to know what’s coming. The Traveler’s Guide to the Darkwoods is a new RPG supplement that’s more than just new monsters, it’s got encounters, character backgrounds, classes, and more. The zine is up on Kickstarter now.

From the campaign:

The Traveler’s Guide to the Darkwood is a ‘zine-size 5e supplement full of new ancestries, classes, transformations, nine new backgrounds that give you cool stuff to spend your hit dice on, and dozens of new monsters forming five new factions locked in a struggle for control of the titular Darkwood.

Play as the new greenfolk ancestry, little plant people with some natural druidic magic and a tremorsense as they root into the earth nearby, or use natural symbiosis to transform a character of any ancestry into a wood woad, a shambling mound, or ultimately, a mighty treant. Play as the new Spore Bomber class, an artillery focused class with tons of poison, psychic, and piercing damage, and which can seize control of both the living and the dead with parasitic fungus. Basically, imagine if the Circle of Spores Druid got rid of all the standard Druid stuff to instead be all fungal artillery, all the time.

It wouldn’t be much of a guide to the Darkwood without a guide to the actual Darkwood, with six different sub-regions each with their own conflicts between a grand total of five or seven or nine different factions, depending on exactly how you count them. The core six factions have been given a complete stat block overhaul, with new action-oriented bosses, like the aarakocra’s arcane archer and shaman, the fomorian troll, bigger and nastier than the average, and the dark druid Thornhearts’ sinister archdruid leader, Grandfather Kierath.

The campaign’s more than 4x funded (granted, they weren’t asking for much) with 14 days left to go.

Source

Source: Tabletop Gaming News

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