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Hoopa Is Now Available in Pokémon UNITE

Astonish and confuse opponents in Pokémon UNITE with Hoopa,
now available to join your team. This Pokémon is a strategically complex Ranged
Supporter that, if played effectively, can help ally Pokémon heal and move
efficiently around the battlefield—in addition to dealing damage with its
delightfully ominous attacks. Hoopa has two forms—Hoopa Confined and Hoopa
Unbound—and spends most of its time battling as Hoopa Confined, though there are
opportunities to change into its powerful Hoopa Unbound form.

Hoopa’s basic attack becomes a boosted attack with every
third attack, unleashing an astonishing beam of light that deals damage to
opposing Pokémon. When Hoopa is unbound, it unleashes beams of light with every
basic attack, dealing damage to up to two nearby opposing Pokémon.

Hoopa’s Ability—Magician—takes advantage of maps
being divided into ally territory and enemy territory. Magician creates a hole
beneath one of the Berries in the opposing team’s territory and warps the Berry
to right in front of Hoopa. If the enemy territory has no available Berries but
there is Aeos energy on the ground, then some energy is warped to Hoopa instead.
If Magician fails to warp any Berries to Hoopa, the cooldown until Magician’s
next use is reduced.

At Lv. 1 and Lv. 3, Hoopa can learn Astonish and Confusion.

Astonish deals damage to opponents within a
designated area of effect, leaving them unable to act for a short time.

When using Confusion, Hoopa unleashes a powerful
telekinetic force in a designated direction, dealing damage to the first
opposing Pokémon it hits. The telekinetic force clings to that Pokémon and then
causes a delayed explosion, dealing damage to opposing Pokémon in the area of
effect and decreasing their movement speed for a short time.

At Lv. 4, Hoopa can upgrade Confusion into one of two
strategically interesting attacks that benefit Hoopa’s allies: Hyperspace
Hole
or Trick.

Hyperspace Hole is a complex attack during which
Hoopa creates a large ring at a designated location, dealing damage to opposing
Pokémon in the area of effect. Then, the move gets interesting. After a certain
amount of time, Hoopa and any ally Pokémon within the area of effect will return
to their base, and their movement speed will be increased for a short time.
However, any ally Pokémon that Hoopa returns to their base must wait a short
period before receiving the HP recovery they trigger by being in their base. These
ally Pokémon also have the option of warping back to the location where the
original large ring was created.

One of your team’s forward goal zones can also be designated
as the location where the large ring is created. Creating the ring on the
forward goal zone of the top path will also create a ring on the forward goal
zone of the bottom path, and vice versa. All ally Pokémon, including Hoopa, can
then use the rings to warp between the two goal zones, and their movement speed
will be increased for a short time after warping. After an ally Pokémon warps,
there’s a brief cooldown before that ally can use the rings again. If a path’s forward
goal zone is destroyed, the middle goal zone on the same path will take its
place. Hyperspace Hole can’t be used on base goal zones. Hyperspace Hole can be
upgraded to increase the movement speed of ally Pokémon near the ring when they
are heading toward it.

Trick is another attack that largely benefits ally
Pokémon. When using Trick, Hoopa creates a link between itself and an ally
Pokémon using a ring. This link increases both Pokémon’s movement speeds and grants
them each a shield for a short time. When Hoopa uses Shadow Ball or performs a
basic attack, the ring on the linked Pokémon also unleashes the same move or
attack. Hoopa can also use Trick on itself, increasing its own movement speed
and granting itself a shield for a short time. When Hoopa uses Trick on itself,
it also increases the damage dealt by Shadow Ball. Trick can be upgraded to
also restore the linked ally Pokémon’s HP when it deals damage to opposing
Pokémon.

At Lv. 6, Hoopa can upgrade Astonish into one of two new
moves: Phantom Force or Shadow Ball.

Phantom Force leverages Hoopa’s penchant for
space-hopping by creating a ring underneath Hoopa that warps it to a designated
Pokémon’s location, dealing damage to opposing Pokémon at that location and
shoving them. Hoopa then fires off two sinister flames that deal damage to
opposing Pokémon they hit and decrease their movement speed for a short time. Phantom
Force can be used a second time within a set amount of time. On Phantom Force’s
second use, Hoopa can return to the initial location it warped from. When Hoopa
uses Phantom Force, if there is a nearby ally Pokémon that is linked by Trick,
that ally can also warp to the initial ring’s location. The ally Pokémon that
warps in this way will also recover some HP. Phantom Force can be upgraded to
make Hoopa invincible for a short time after Phantom Force is used.

When using Shadow Ball, Hoopa ominously unleashes a
shadowy blob in front of itself, dealing damage to opposing Pokémon it hits and
decreasing their movement speed and Sp. Def for a short time. If Hoopa then
hits the same unfortunate Pokémon with a move or boosted attack within a set
amount of time, it deals additional damage to the Pokémon and leaves them
unable to act for a short time. When Hoopa uses Shadow Ball, if there is a
nearby ally Pokémon linked by Trick, Shadow Ball will also unleash a shadowy blob
directed at the same target from that ally’s location. Shadow Ball can be
upgraded so that the shadowy blob explodes before it disappears. Opposing
Pokémon hit by the explosion suffer the same effects as being hit by the
shadowy blob itself.

Unleashing Hoopa’s full power, Rings Unbound
transforms Hoopa into Hoopa Unbound for a short time. Hoopa Unbound increases
Hoopa’s max HP and creates a ring at a designated location. Each ally Pokémon
can warp to that location once only.

While Hoopa is unbound, its moves change to Hyperspace
Fury
and Psybeam. When using Hyperspace Fury, Hoopa unleashes
a barrage of attacks in a designated area with its many arms, dealing damage to
opposing Pokémon in the area of effect and leaving them unable to act for a
short time. When attacking with Psybeam, Hoopa fires a peculiar ray in a
horizontal sweeping motion in front of itself, dealing damage to opposing
Pokémon caught in the attack’s path. While using Psybeam, Hoopa also becomes
immune to hindrances. It’s important to note that while Hoopa is unbound, it
cannot score goals or activate its Ability.

Hoopa is ready to wreak mischief and terror upon its
opponents. Sneak over to the United Battle Committee shop to get Hoopa’s Unite
license now.

For more details, visit the Pokémon UNITE official site.

Source: Pokemon

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