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An Interview with the Producer of Pokémon Evolutions

In September 2021, Pokémon released the first episode of a
new limited series that celebrates 25 years of Pokémon. We spoke with Pokémon
Evolutions
producer Andy Gose about the process of creating this exciting animation.
From the big-picture themes of the show to the small decisions that were made during
development, Mr. Gose takes us deeper into its creation.

You can watch all eight episodes of Pokémon Evolutions on Pokémon TV and the official Pokémon YouTube channel.

What is the significance of the title of the series? How does the word “evolutions” capture its theme and stories?

Mr. Gose: Pokémon Evolutions reflects the
evolution of the world of Pokémon from generation to generation. It also
reflects a bit of a shift in style from the previous anthology series, Pokémon
Generations.
Lastly, Evolutions reflects a shift in visual style
from episode to episode on this series.

What differentiates Pokémon Evolutions from other Pokémon limited-series specials, such as Generations and Twilight Wings?

Mr. Gose: Similar to Pokémon Generations, Pokémon
Evolutions
presents tales of Pokémon lore from a new perspective. Where Evolutions
differs from Generations is that Generations offered one
visual style for the whole series, while Evolutions offers at least a
slightly different visual approach from episode to episode. Both Generations
and Evolutions tell existing stories from video game lore; Twilight
Wings
extended the narrative of the world and some of the characters a bit
from Pokémon Sword and Pokémon Shield.

How did you go about selecting the characters and storylines to focus on for this series?

Mr. Gose: While there were no hard and fast rules for
selection, the general guidelines were to find interesting stories from video
game lore that weren’t a part of Generations and maybe hadn’t gotten as
much attention in the animated series, movies, and previous specials. Each
story had to have a unique perspective: often a character’s viewpoint that
hadn’t been expressed directly to the audience before.

What is the biggest difference between working on Pokémon the Series and producing a limited series like Pokémon Evolutions?

Mr. Gose: It’s an absolute privilege to work on both,
but overseeing development, creative, and production from beginning to end for Pokémon
Evolutions
has been really special. It’s a lot of fun to choose stories
that feel both fresh and familiar to our audience—fresh in the sense that they
provide a glimpse from a slightly different angle into the Pokémon world, often
by presenting a particular character’s perspective, which can be quite a
different experience than seeing that same character from the player’s perspective
in the game.

And gearing the stories for a slightly older audience allows
you to approach storytelling and tone in different ways than Pokémon the Series.

What are the challenges to translating video game plots and characters into animation?

Mr. Gose: One of the biggest challenges of
translating video game plots and characters into animation is finding a fresh
angle on the material while staying true to canon. Any slight, unintended
variation from the source material affects the perception of the video game
stories that so many love.

Another positive challenge is that video game stories are
told from the perspective of the player, so you share a moment with another
character in the game when it’s relevant to you, but that other
character has a story all their own. How do they feel about the world and the
events of the world that the player is also experiencing? What do they do when
the player isn’t around? How does that story impact the stories of the games we
know and love? These are exciting questions to answer and bring to life.

How would you describe the visual aesthetic of the animation in Pokémon Evolutions? How does this aesthetic differ from Pokémon the Series, and why was this aesthetic the best match for the stories you wanted to tell?

Mr. Gose: I would describe the visual aesthetic of Pokémon
Evolutions
as dramatic. While the style differs somewhat from episode to
episode, we wanted to tell stories from Pokémon lore that shine light on the
depth and drama of the characters and the world. And the common element of the
visual style that brings this to life is this dramatic look and feel. Some
episodes are visually darker or more whimsical or more colorful than others,
but each brings a visual sense of drama.

How does the Pokémon Evolutions music contribute to the series’ overall mood and story? Did you have specific musical themes that you were interested in exploring?

Mr. Gose: The score is a character in and of itself
in Pokémon Evolutions. We were careful to select iconic cues from the
video games and to reinterpret them in ways that reinforce the drama of the
stories as we’re telling them. With some exceptions, we wanted to go classic,
cinematic, and orchestral: to paint a sonic landscape for each episode that
both honors the amazing video game compositions and gives them a different
scope and scale. We wanted every episode to feel like a small movie, and the
score that Ed Goldfarb and Akhil Gopal delivered for the series really
delivered on that.

What was the biggest challenge you encountered while putting Pokémon Evolutions together?

Mr. Gose: You never have as much time as you’d like,
and the 25th anniversary was a finite delivery deadline. But I’m very proud of
the way the team here at The Pokémon Company International, as well as at OLM,
came together, pouring heart, soul, time, and effort into the series to not
only make it happen for our wonderful 25th anniversary celebration, but to make
it worthy of the momentous occasion.

How does Pokémon Evolutions fit into Pokémon’s larger 25th anniversary celebration? How does the fact that this is part of the broader anniversary celebration shape the type of stories you chose?

Mr. Gose: Pokémon’s 25th anniversary celebration
spotlights each of the regions from the rich history of the video games, so we
structured Pokémon Evolutions to do the same, selecting a story from
each of the eight regions to make up the series. We aimed for each story to represent
each region visually and thematically. Astute viewers might notice that we created
cameos for a Pikachu pair in each episode that also appear in some of the 25th celebration
materials as a nod to the wider celebration.

Do you have a favorite episode or storyline? If so, what is it and why?

Mr. Gose: This question is like asking which of your
children you love the most. It’s nearly impossible to choose. I really like
that in Episode 1, we were able to present a side of Leon that not only you
haven’t seen anywhere else, but also that adds depth and balance to his
character. And, of course, the visuals for this episode are also beautifully
done.

Similarly, Episode 2 presents Lillie’s story in a single
narrative thread that connects a clear picture of the relationship with her
mother, Lusamine, and Lillie’s companion, Nebby, in a way that really
highlights the strength of her character. The animation in this episode is also
just lyrical and beautiful, and the battle scene is one for the ages.

Many thanks to Mr. Gose for sharing his insights into the
development of the animated limited series, Pokémon Evolutions. You can
watch all eight episodes of Pokémon Evolutions on Pokémon TV and the
official Pokémon YouTube channel.

Source: Pokemon

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