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HomeNewsGames NewsPokémon TCG Triple Play: Three Experts Build Decks Around Blissey V

Pokémon TCG Triple Play: Three Experts Build Decks Around Blissey V

I’ve
always had an affinity for toolbox-type decks, dating back to the likes of Meganium Prime
and Klinklang, and Blissey V is a natural partner
because of its typing and high HP. Admittedly, there’s a lot going on here, so
let’s dive right into looking at the Pokémon
lineup.

I’ve
chosen to partner Blissey V with Bronzong,
alongside the Metal Saucer/Zacian V
package to cover the key functions of extra draw power and Energy acceleration.
Getting off the ground is super important, and Zacian V’s Intrepid Sword
Ability is an invaluable way to do that in games where a quick Blissful Blast
isn’t in the cards. While it’s not the primary goal, Zacian V helps get Energy
into play, too, which can be extra helpful! Zacian V offers the additional
bonus of having a solid attack for a predictable Energy cost, which is good to
have with Blissey V being a bit unpredictable.

The
other attackers are where my ideas get a bit creative. I’ve decided to pack the
potential for a very powerful punch with Pheromosa & Buzzwole-GX—a card that, theoretically, could end
the game in one attack! I’m not sure how often it’ll be quite that
useful, but it’s a cool idea to have around. Lucario & Melmetal-GX, on the other hand, is a
defensively-focused option that makes its way into the deck for its
versatility—and so that Mewtwo & Mew-GX can copy it. Mewtwo & Mew-GX
are an acknowledgement that Rapid Strike Urshifu VMAX is alive and well, and the Psychic
typing provides an interesting option for us to work with.

The
options for Pokémon are almost endless: Cramorant V, Zamazenta V, and Bronzong are
just a couple of the options that didn’t make my final cut. Part of the beauty
here is definitely the range of options available; players will have to figure
out what works best. Personally, Path to the Peak discouraged me from including Zamazenta
V, and Mew
is too heavily played to
make me feel great about spending a valuable deck spot on Cramorant V.

We
have a pretty simple baseline draw setup here, with a mix of Professor’s Research
and Marnie
to draw the card we need
to see to get things moving. Professor’s Research is particularly great for
discarding Energy here, and Marnie is a good secondary choice when we simply
want to refresh our hand. Messing with our opponent’s hand is a good bonus to
Marnie, too. Mallow & Lana is
an excellent inclusion to help Blissey V (or any of our other attackers) go a
bit further, and a third copy is something I’d like to sneak in.

Chaotic Swell is my Stadium of choice here. While I’m not entirely
opposed to Path to the Peak, it can do some bad things to a few strategies, so
we have Chaotic Swell to neutralize it in those important scenarios where
Mewtwo & Mew-GX or Dedenne-GX need to come through. One out-of-the-box idea I like for
Blissey V is Wondrous Labyrinth Prism Star;
this may not be the exact deck for it because of the other attackers, but
Blissey V’s simple attack cost would work well.

EXP.
Share and Cape of Toughness are
the two Pokémon Tools I’m working with, and while I think five is a good number
of Tools to have in total, the exact split is up for debate. I’ve stuck with
the more Energy-focused approach—a theme with my approach to deckbuilding,
admittedly. I’m hesitant to go with a sixth tool, but a third Cape of Toughness
would be good to have.

Blissey
V is pretty unique since it’s able to capitalize on Special Energy from the
discard pile, meaning we could go many different directions here. I’ve chosen
to take a limited approach, with an eye toward including sufficient Energy to
utilize Metal Saucer effectively. The Aurora Energy are here to facilitate Pheromosa & Buzzwole-GX,
but if we decide that is too gimmicky, I’d probably swap in a set of Powerful Colorless Energy. Capture Energy is a compelling inclusion, too. While
my version of the deck doesn’t quite capture the depth of possibilities, I
think the option for different Energy configurations is one of the most
exciting elements of Blissey V.

This
version of Blissey V tries to have many answers to keep opponents on their
toes. Blissey V is a dynamic force that’s able to set up a strong board state,
but also swing for some excellent damage once it gets moving. I believe it pairs
best in a situation like this, where it can leverage its Energy attachments to
fuel other attacking options. There are nearly infinite options, though, and
I’m really excited to see where the community takes it in tournaments to come!

Blissey V‘s
damage scales with the
amount of Energy attached to it, so one’s first instinct is to combine it with
some form of Energy acceleration, such as Welder. However, since Blissful Blast can
actually accelerate Energy by itself, it’s not needed to have another way to
put more Energy in play; by simply attacking over and over with Blissey V,
you’ll end up dealing massive damage!

There
are two key points to make this concept work. First, you need ways to get
Energy into the discard pile. Professor’s Research is one of the best Supporters in the
entire game, so it will fit right in here, just like in most other decks. We
can also use Hapu
as a draw Supporter. With
enough Energy in the deck, Hapu will allow us to discard Energy cards that we
can get back with Blissful Blast, while getting us specific cards we might
need, such as Reset Stamp.

Second,
we need Blissey V to take several attacks without being Knocked Out. If Blissey
V gets Knocked Out, all the Energy is lost, and we need to start again (unless
we manage to have another Blissey V at the ready). For this reason, we need to
make Blissey V as tough as possible. Cape of Toughness will give Blissey V a solid 300 HP,
and we’ll supplement that with healing cards. Mallow & Lana, Hyper Potion, and Suspicious Food Tin can heal the damage dealt by an
opponent, allowing Blissey V to keep going!

Source: Pokemon

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