Author: Ray Winninger
Welcome to our new Studio Blog! We created this space to give you a glimpse behind the scenes at the D&D Studio and share our thinking about the future of Dungeons & Dragons. We’ll probably post an update every six weeks or so, but please don’t hold us to a firm schedule.
I thought I’d inaugurate the blog by explaining just who we are and what we do.
I’ll start with who I am and what I do. My name is Ray Winninger, and I am the Executive Producer of Dungeons & Dragons for Wizards of the Coast. I’ve been in this role going on two years now, but I’m no stranger to D&D. My first published Dungeons & Dragons adventure appeared in module I13 Adventure Pack I, back in (gulp) 1987. Among D&D fans, I’m probably best known for the series of “Dungeoncraft” articles I wrote for Dragon magazine in the late 1990s and early 2000s.
As Executive Producer, I’m the head of our D&D Studio. That means the designers, artists, and producers who create our Dungeons & Dragons RPG products, along with the folks who are responsible for the Dungeons & Dragons business, report to me. Basically, I act as the interface between the studio and our executives, guide the studio through the product planning process, and look after the team’s well-being. At the end of the day, I’m responsible for the health of the D&D business. Occasionally, I get to contribute D&D design of my own.
Source: Dungeons & Dragons